Game
Wandering Forest
4 years ago

I need a clear plan right now. There's so much to do and the date is drawing near and little things need to be left alone.

- Enemy ai

- Arrow shooting properly

- Main menu

- Intro Animatic




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Back to school and working on Character again as well as scene transitions still. It's easy to understand sometimes but there can be some problems that just, don't reveal themselves.

Bow is now correctly shooting and now deals damage to the small goblins. There is gravity but it does not work with the sprite atm. Apart from that it seems to work well.

I'm contributing to a Pirate Software Gamejam ending soon. The games name is "Soulbound Mechanika" and here's a link the the jam if anyone's interested. Not much time left though.

https://itch.io/jam/pirate

Made a Pine tree for the Main menu screen. Starting the main menu and cinematic from the sketches. I am taking way to long with all this and I have a Fire animated somewhere.

Started market place scene and castle entrance where people will say hello to you.

Fire made with help from this video https://www.youtube.com/watch?v=-d6IDldBNLE

New PlayerController script was made. Very similar to previous one but this was more compatible with jumping and animations.

After that I began creating the next 2 scenes either side of this hill scene during the beginning of Feb

- Training Range

- Forest Entrance

I have had to restart so many things, the enemy ai twice, player 3 times, and so much more scripting as well as animations for goblin and player many times. It's getting very draining and close to the date, sorting all scripts now.

Small Goblin enemy was re-animated and can now be Stunned, Running and Idle