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Hey guys, for the people who know how to deal with their save files, there's an unstable build of the game I just released that needs some playtesting. It has a lot of bugfixes, but I just wanna see if saving works without as much issues.
Game is ALMOST finished. Some extras aside from the main game will be packaged with the demo for the sake of content.. 42/45 waves have been finished, all there is left for the main game is just making bosses and some characters.
About yesterday's post, the new attacks are so fun to dodge!!!!! Hopefully I can pull off the same fun with Uproar. I'm thinking of giving him more homing attacks since Downpour has a bunch of wide-spread ones.
There MIGHT be a bugfix update regarding people getting their data reset by saving progress before playing the actual game, as well as a small chance of me adding the next boss (dust!determined7.rbxl) in the game this month.
New badge notifications based off Ridiculously Bad Doors and Phantomverse Recoded
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
Very sorry but recoded is probably gonna be more than just a recode... Im transferring the attacks for Downpour right now and gollee the old ones are so ahh... small tweaks and stuff but no overhauls
THIS is why playtesting is important
random post so i dont look like i havent thought of this game for a while [read article]
The upcoming bugfix update is exactly halfway finished. There were 18 bugfixes to be made and 9 are fixed so far. Don't expect any real content to come with this though, just fixes













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