Next up
Jellybeans.
Added the first entities to the game! (And gotta love debugging, right?)
I learned how to rig
Where the energy is most unstable and raw, where the bits and bytes are forsaken. Welcome to The BOOT. It's a place filled with energy consuming slugs, data storing plants and enemies who chase you 'til you're nothing but a faint piece of spark.
9
Testing something out
Where it all began... In a dark, thunderous night. In a dark, lonely room.
Idk man 2
Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!
I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!










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