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There's nothing reliable to lead your path in Nonebit. Other than the pure energy of Nonebit itself, ironically.
Quick update.
Only the areas that have a light source are visible now, which makes more sense. And i should probably get some proper sprites done for the blocks. I'm still using placeholder art.
Here's some of the concept arts of the game some of which are almost a year old at this point. I wanted to share them because I know from myself that people enjoy to see how game ideas were created/developed before the full release. So here ya go!
can't see inside the terrain anymore.
and i guess that covers all the things i had to add to the world generation/visualization. I'll probably add an inventory system next but let me know if you have any other ideas
I've revamped the dialogue box! Gotta say, everything pays off when you don't rush it.
First image is the revamped one. Other is the old.
my response to the current drama
I changed the way how energy receivers works. Now they need a battery inserted to power a specific object instead of energy boxes. Also I improved their looks too!
Where it all began... In a dark, thunderous night. In a dark, lonely room.
(L)ight
Jellybeans.
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