Game
Caverns And Dryads


4 months ago

I remade the icons and buttons of the place navigation and combat. This is already playable, but I have to add some more features before releasing an alpha build. But soon! Stay tuned! (at last after several months of work)




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I changed the art of the splash screen video, and the cover. The heroine in the old one was not matching the style of the rest of the illustration, and light was not coherent.

And this is a screenshot of how it is looking for the upcoming Windows version. I remade the UI so it fits big screens and added decorations so there's no excessive empty space. They also add to immersion and more artistic look.

#screenshotsaturday

A bit of yesterday's work on making the decorations of the sides of the interface for Windows. I decided to make some illustrations so they fill the space.

Used a concept I made that generates caverns. Then painted on it more by hand on Rebelle.

The #BadArtChallenge is over and we're highlighting some of our faves!

You made such incredible bad art that we couldn't just give one of you a trophy.

The artists are tagged below

Some drawings and a digital oil paint. You can see the entrance of the Chasm in one of them. These are early bases for later work to generate the images of the game. They gide color and shape. The comes the digital paint and retouch.

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

This is a drawing and a draft digital painting (still lots to do) that may go as a base for a extension of the current places of my game. Maybe a forest entrance, or for the Palace of the Dryads in some special scene.

#painting #drawing

Another one of #mygamefeatures.

The world map. You can move freely towards the 29 dungeons, 7 cities, 4 sanctuaries. The map will also expand in the future to fit more, and there will be a teleport spell if you reach some milestones.

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Continuing #mygamefeatures. Mosters have special attacks. They have animated effects. Monsters also have vulnerabilities and are inmune to some attacks.

#indiegames #turnbased #gamedev #devlog #rpg #rpggame #roguelike #roguelite