
I revisited the color palette of the map.
The previous version worked, but it felt too saturated and visually crowded.
So I rebalanced the colors to make the battlefield cleaner and easier to read during turns.
🎮 Wishlist on Steam
https://store.steampowered.com/app/4046650/Champion_of_Lore
Next up
Pacha Mama Takes Shape (WIP) 🌱
Inspired by Andean mythology, Pacha Mama represents balance and consequence. We’re shaping this moment as a presence, not a spectacle.
Still very WIP.
Kanna in Motion (WIP)
First time seeing Kanna move. Some things worked right away. Others didn’t 😅 That’s part of the process. Still WIP.
Working on Equipment (WIP) 🛡️
Items aren’t just extras for us. They’re tools that open new options and change how you approach a situation.
Still very WIP, but already shaping how the game is played.
Every run in Champion of Lore begins with a decision — choose your save file and decide who steps into combat.
Sayri or Kanna?
🎮 Wishlist Now on Steam:
https://store.steampowered.com/app/4046650/Champion_of_Lore
Feedback is always welcome.
A full turn in Champion of Lore.
Hex grid. Limited movement points. Move anytime during your turn. Play cards. Boost. Burn. Reposition.
Then enemies spawn, move, and attack.
🎮 Wishlist on Steam:
https://store.steampowered.com/app/4046650/Champion_of_Lore
Developing Kanna’s Dash (WIP) 💨
The dash started simple, but small tweaks changed everything. Speed, distance, timing — little things that shape how Kanna feels to play. Still very WIP.
Crafting Kanna’s Power (WIP) ⚡
Early work on Kanna’s cards. Seeing an effect trigger in-game changes how you think about the character. Still very WIP.
From Myth to Screen: The Hualletauro (WIP) 🐂
A creature born from the meeting of different myths. Greek and Mapuche stories colliding, not blending.
Still very WIP.
I thought my hand UI looked fine.
It didn’t 😅
So I reworked the card layout — cleaner spacing, better readability during turns.
Small change. Big difference.
🎮 Wishlist on Steam: https://store.steampowered.com/app/4046650/Champion_of_Lore
Boost System
Boosting a card doesn’t just make it stronger. It changes what the card can do.
Some cards gain new effects, others expand their impact, and not all of them can be boosted the same number of times.
















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