Next up
Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
Joltober Day 30 - #Witch
First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.
I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.














0 comments