2 years ago

I seem to be stuck in the Week of WIP

At least a couple big updates on the way.




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Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

I Am Here!

Happy #NewYear26.

Here's a month in 10 seconds lined up throughout 12 months.

Analyzing the Mini-Boss Dodge system before it can defend itself.

Also decided to test music again.

Joltober Day 30 - #Witch

First update of the year, Aardvark MiniBoss that I was talking about a few weeks ago.

I'm planning to have a more complex attack pattern for this enemy, I'm about halfway done.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.

I Want the player to have a few more options for combat, power/charge attacks.

This animation was a lot of random ideas, I might need to separate it next time I do something like that.

this one is dedicated to my haters

: Aseprite

: Zughy 32

I'm Back with Explosions, Lightining and Fire.

Now I'm going to need a lot of testing.