2 years ago

I should have a demo out sometime this summer. The demo is mostly finished, I just need to finish the Crystal/Phone dialogue, finish the battles, and add three end rooms.




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FUN values have been implemented, overworld SOUL look was updated, the other squires now have bios and spell lists, and I plan on making a trailer for Underevent as well as working on Chapters 1 and 2, the former by the end of this year.

I've been working on adding other party members to the game (the Claw Polish is essentially a weapon polish, not nail polish btw). Aside from that, I've also been testing out an overworld button system similar to the one from Pokemon Legends ZA.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Successful landing

#screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)