Next up
Figured it was time for a custom Skybox, I like it way better this way. Also decided to add a little bit of fog for the distance. Can't wait to see the fog interact with the models :)
Unfortunately I found more of the same issues... I have made a post in the Unity Community to see how we can fix this. For now we can only wait :(
Follow the progress here: https://answers.unity.com/questions/1804716/fbx-import-from-blen…
Made a little walking animation for the Boy Base, but while I was exporting it to Unity I found that the model had holes in it. Upon inspection I found some weird graphical artifacts. Any idea why that is? The boy seems happy though :)
It's still not completely fixed. But I manage to figure out the problem. And in the process fixed the Watering Can :)
The Boy Base still needs some work, love and attention. But for now I can continue working on items and animations!
Now that we have the Girl-Base model, the house model, and a world shader. I figured it was time to add some color. Custom made grass texture included (this will function as a base texture, so not supposed to be very interesting)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
So
i may or may not make an full art of some person or i may just leave this like that-
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
My D&D art for my family so far (WIP if you couldn't tell)
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