1 year ago

I think that's weather fixed.
It's not a great fix, but it is fixed

Now, back to crops?


I had to fudge the life of particles.

Their life is calculated by the distance the need to travel divided by their speed. The fudge was adding the height of a subCell to the distance before the calculation, as well as rounding the end value.



4 comments

Loading...

Next up

There we go! Features now effect which floor layout parts are used! This was already the case for floors with only one feature, but since I added the multipart Ruins all parts were the same (aka all with water around them).

Busy working on stuff, here's some previous gifs!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

They got new cards in Pokemon TCGP, Let's do a 10 pull!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Adding particles to Grass and Tree interactions.

[shitty slow tablet gif]

Added a Note System to Save Files to help remind you of what you were doing last time you played. I need to increase the length and work on the UI, but the system works!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Got birthed