I had to fudge the life of particles.
Their life is calculated by the distance the need to travel divided by their speed. The fudge was adding the height of a subCell to the distance before the calculation, as well as rounding the end value.
I had to fudge the life of particles.
Their life is calculated by the distance the need to travel divided by their speed. The fudge was adding the height of a subCell to the distance before the calculation, as well as rounding the end value.
HECK
and I must stress this
YEAH!
Building Menu rework is DONE.
Correct indicators for placing and moving stuff, code cleaned up, redundancies removed, duplicate code turned into a script for reuse.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
If you see this, post a bird.
animating my forever wip
It's not as good as when the player fishes, but NPC's can now fish in Fishponds. I need to set up some more variables to get the bobber to bob and to let them be able to cast the line.
Also animate the water...maybe add shader?
That's tomorrows job.
Woop!
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
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