5 months ago

I think that's weather fixed.
It's not a great fix, but it is fixed

Now, back to crops?


I had to fudge the life of particles.

Their life is calculated by the distance the need to travel divided by their speed. The fudge was adding the height of a subCell to the distance before the calculation, as well as rounding the end value.



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Added particle trails to the Ice Shard and Fireball spells. (should Iceshard by one word? Fireball is only one because of common use right?)

I think it looks good, but I need to adjust the colours, maybe use the palette instead.

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

Now I have Fireballs!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I now have Magic!

kinda.

@Lesma is a Jolter to Watch and a professional pixel artist who enjoys drawing animals and nature! Follow @Lesma before the quest ends on February 18 and you'll get Coins!

Woop!

Huzzah! I now have AoE attacks!

I've swapped to having Magic Staffs instead of having to hold a second button to use Magic.

I'll see what else I can come up with but this fixes the keyboard ghosting issue for now.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hmm, trying particles with my magic system. I don't think they really work with the Static Shocks spell.

Also adding a lighting effect, but it doesn't apply to the particles.

I tried, but the offset isn't updated Hmm.