
I've been delving into Blender lately - it's so much fun! One of these days I'm going to make an isometric game, and it'll be glorious 🙌🏽
Next up
New #profilepic who dis?
Here trying to figure out how the characters for Super Space Club will look in the game. This is how they will look in the HUD - haven't figured out full-body shots for the character select just yet.
This is Roscoe the Chameleon.
HI HI HI back from the dead!! And good news? A BRAND NEW RENDER FOR YOU ALL TO ENJOY!
I got some new key art made for Super Space Club and just wanted to share it with ya! It's so dope, illustrated by an awesome artist who goes by Orioto. Check his work out! #superspaceclub #keyart #art #gaming
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
I've FINALLY begun to implement abilities in Super Space Club. First up is the easiest one to make - the shield, which, you guessed it! Stops your ship from taking any damage. #superspaceclub #gamedev
Continuing with Blender I wanted to make a single chunk of a grid and put some stuff in it, so I made a few rocks and some shrubby! From a game design perspective, I think it would be fun to just make a game entirely using chunks like this 😊
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
A minimal isometric house to continue my Blender journey! This one was especially hard for me because I had to figure out lighting as well as modelling. The modeling was fun, but lighting (and rendering!) was truly a lesson of patience.
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