Next up
I made new sprites for the menus, made a new icon for the game, and began sorting out the coordinates of everything in the game. The field and the map are done in that regard.
I'm hoping to sort out the music later today.
Well I can safely say that I won't be making that deadline I had set for myself.
That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.
This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.
The game looks way prettier now.
I made these backgrounds and the new Crepe sprite in a bit of a rush. Because I want to get it all done as quickly as possible. I will be refining all of the artwork once it's done. Adding shading and dithering and such.
I've updated the game pages and uploaded a trailer announcing my game's release date.
My brother put the trailer together, and I think he did a brilliant job at it.
The release date by the way is the 28th of November.
I've done quite a bit since my last update.
Finished the character sprites, room objects, game logo, and my brother's nearly finished with the inventory items.
Next I need to edit the menu sprites, fix inventory icons, improve backgrounds, and beta test.
​This week I finished spellchecking the script, and I'm now alpha testing.
I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.
Next week is the beta testing phase.
The polishing phase continues.
I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.
I'm continuing to make good progress. I've only got one room left to make, the shop. Also, arj0n fixed the perspective in my kitchen, so I'll be using that. I plan to add dithering to the backgrounds. But I'm going to leave that until last.
The rooms are coming along a lot quicker than I thought they would. Although I clearly messed up the scaling in the kitchen. I only have three rooms left, then it's onto the character sprites.












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