Game
Crepe Fields: A Scare Among Crows


4 years ago

Well I can safely say that I won't be making that deadline I had set for myself.

That being said, the backgrounds are really starting to come along. You gotta love good old Deluxe Paint.




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Made the sprites for the Landlord, Farmer, and Drunk.

I think they could use a bit more improvement before I make the few animations that they have. I also still have two more characters to draw out.

I think I'll slow down and take it a bit easier though.

​This week I finished spellchecking the script, and I'm now alpha testing.

I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.

Next week is the beta testing phase.

I've made all of the rooms, and I'm now working on the sprites. Today I refined the front-facing pose for Crepe, and then made all of the other poses that I use throughout the game. So unless I decide to refine her a bit more, she's essentially complete.

This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.

I'm very proud of how the icon came out. It took me an entire day to make it though.

Now I'm onto a cycle of test and fix.

The Steam store page for Rowen's Grand Adventure is now live!

https://store.steampowered.com/app/3976870/Rowens_Grand_Adventur…

Give it a visit and add it to your wishlist.

​This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.

I added an extra step to one of the puzzles, and I've also been working on an easter egg.

The polishing phase continues.

I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.

I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.

The release date by the way is the 28th of November.

The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.

I've done quite a bit since my last update.

Finished the character sprites, room objects, game logo, and my brother's nearly finished with the inventory items.

Next I need to edit the menu sprites, fix inventory icons, improve backgrounds, and beta test.