2 months ago

I've been having a mess around with how Paths work in Game Maker and I don't think I'm going to be able to do Minetracks very easily. At least not ones you can place yourself.


It's all fine having a start point and an end point, but adding a new point in the middle doesn't seem to be possible without having more information about what the player is trying to do.

I can add new points to the end easy enough.

But adding a new point causes any object moving along the path to jump slightly, since it's position is relative to the path length.

minecart_paths.gif

You can add points before an existing point, but I don't think I can calculate what that point is based on new point location alone?
I'd have to do some sort of check for nearest point?

Hmm

Here I'm running through all the points in the path, if it finds a point closer to the mouse click it will insert the new point before it.

minecart_paths2.gif

This works, but you can't place a point before the first point, and placing one too close to the last point reorders the whole path

minecart_paths3.gif

I think I might have to use a conveyor belt method instead, where you place objects or assign grid values as track and direction and touching them pushes you in that direction?

You'd continue to move in that direction until you hit a stop block, or a different direction block.
To save objects I'd have to check adjacent sides for existing ones that would move you in the same direction. Although Grid method would avoid that I think.

pokemon_spin_kanye.gif


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Got around to adding some blending between the Beach and Desert now i should probably populate the Beach with some things to make it a bit nicer to look at!

Will do tile variants like I have for Grassland, but I'd like objects to interact with too.

hmmmmmmmmmmmmmmmm

GOT IT!

Ground draws right for world, and UI. Now to get back to improving frame rate*.

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time to give up and sleep

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More Spelunking work!

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