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2 years ago

I've been trying to pull my current project together into a playable demo, so I added the title screen, menus and a text display for the HUD. Still a lot to do, but it's starting to look like an actual game.




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A spaghetti-girl. Made in Krita.

A spinning Kitty skull... because my Doom clone has kitties as the enemies. I think I'll probably touch it up a bit, but I think it works for an options select icon for now. Made in LibreSprite and Krita.

I finally got a graphics tablet with a monitor and here is my first scribble. It was fun, but I still need more practice.

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

I made a map editor! ...and now I have to write the actual game engine.

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

A digital painting in Krita

I decided to play around with OpenToonz motion tweening and ended up animating a flamingo.

THE MISTERIOUS KARATE FIGHTER

Yasser is a mysterious fighter that appears during The Riot of São Paulo event tha looks like he is searching for somebody and his clues lead him for the man behind all those incidents in the city.

https://store.steampowered.com/app/4357060/Urban_Struggle

A post I recently saw made me think about digital brushes that imitate traditional mediums, so here's two slides I made a li'l while ago for a devlog using Krita's built-in traditional brushes. It was sort of like using very high pigment acrylic.