
I've been trying to pull my current project together into a playable demo, so I added the title screen, menus and a text display for the HUD. Still a lot to do, but it's starting to look like an actual game.
Next up
A spinning Kitty skull... because my Doom clone has kitties as the enemies. I think I'll probably touch it up a bit, but I think it works for an options select icon for now. Made in LibreSprite and Krita.
I decided to play around with OpenToonz motion tweening and ended up animating a flamingo.
A short animation to test out a new tablet.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A post I recently saw made me think about digital brushes that imitate traditional mediums, so here's two slides I made a li'l while ago for a devlog using Krita's built-in traditional brushes. It was sort of like using very high pigment acrylic.
A spaghetti-girl. Made in Krita.
I finally got a graphics tablet with a monitor and here is my first scribble. It was fun, but I still need more practice.
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I made a map editor! ...and now I have to write the actual game engine.
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