
Next up
I've been focusing on my studies lately, but I have a little rest rn so I'm trying to come up with a new movement system for the game.
In green you can see the things it must have.
In yellow the things it should have.
And in red the optional ones.
I've been going through a tough time lately and I have been working less on my game. That being said, I'm still working on it, I just don't post updates because I think it shows too much of what the game will be and I wanna keep it as a surprise.
Currently working on the AI levels and trying to make them as fair as possible while still being challenging
"Don't let the bear hear you"
THANKS FOR 700!!!!! Here's some stuff!
and the stage
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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