Next up
Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.
I'm also fixing the Thrash Machine's animations by making them single sheets per animation.
* Ready? FIGHT!
Added a CTF map based on the FNaF franchise. PINK team's helping Kelly Ketchup's Burgers whilst the GREEN team is at Fuzzy's Donuts! Tiles took from 'whtdragon' holiday tile edits: https://forums.rpgmakerweb.com/index.php?threads/festivals-and-c…
In Death run, PINK can only win by capturing the crystal. However, the only way to get to said crystal is to set off the traps. All GREEN has to do to win is reach the end. PINK increases their chance of winning the more players they kill.
It's not the most dev-friendly way of doing this, but it's good for now! Get ready!
Meant to put this here... #MyAnimatronic https://gamejolt.com/p/myanimatronic-i-was-gonna-design-an-anima…
#FaveFNAFMerch Bootleg Music Man Shirt.
My favorite #PrideJolt LGBTQ+ characters in games are the ones I make. I remain! Leonardo! Davinichi! They're all DEAD! I REMAIN!
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