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#FaveFNAFMerch Bootleg Music Man Shirt.
Won't release the next update until I have more, but just know that due to the movement plugin, you can't easily reset the color tile puzzle without switches. (Here is a look at how to add it if you want to.)
In Death run, PINK can only win by capturing the crystal. However, the only way to get to said crystal is to set off the traps. All GREEN has to do to win is reach the end. PINK increases their chance of winning the more players they kill.
New Death-run map 'Prison Ship -13' is being planned out. It's very early and almost undecorated, but I think it's coming out well!
Making an event that has the player jump is baked into the engine so... now YOU can make the venting trailers!
Today I've begun planning the POV graphics of the last five-character, I'm finalizing what game modes to work on, and fixed one character having inconsistent speed. Development should speed up once I have the game modes and characters working right.
I'm also fixing the Thrash Machine's animations by making them single sheets per animation.
Added a CTF map based on the FNaF franchise. PINK team's helping Kelly Ketchup's Burgers whilst the GREEN team is at Fuzzy's Donuts! Tiles took from 'whtdragon' holiday tile edits: https://forums.rpgmakerweb.com/index.php?threads/festivals-and-c…
* Ready? FIGHT!
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