For further explanation:
I'm planning to make an open world game, with different cities, dungeons etc... It's a lot of work, but I've got all the time in the world !
As for weapons :
There are 3 weapon passives:
- bleed
- life steal
- critical hit
There are 4 weapon classes:
- common (0 passives)
- rare (1 random passive)
- epic (2 random passives)
- legendary (all 3 passives)
I don't want a talent tree for weapons, rather a system where the more you use a weapon, the more experience you gain on it and the more damage you gain.
There are currently 3 weapon classes:
- sword
- axe
- Magic
with different animations and special powers, but more on that in the next post!
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