Next up
Devlog Update and Video
Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)
Made a new encounter, FROG N FLY.
Made a function that makes combined enemy attacks dodgeable with an arena size increase.
Working on Moldsmal attacks now.
I've had my time to grieve. I still have them for a few more days, so I've got to push through.
STAY DETERMINED, if you will.
UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)
Thank you all!
BETA V2 HAS BEEN RELEASED
(Devlog will be posted later)
Blooming Heartache video update.
This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:
Despair, a Toriel Megalovania
New single Party Member aim bar.
In this game, there will be 2 different battle types:
Multi Battles (2 or more party members)
and Single Battles (1 party member)
New CORE progress.
I am remaking the CORE for the game with a few differences. I realized after trying to make my own version that it wouldn't have the unique factors I was trying to build, so I settled for this option.
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