Game
UNDERTALE: CLASHING REALITIES


2 months ago

I've customized the Stat Menu.

I may remove the `STATUS` line as it doesn't really have any effect and shows up on all party members.




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Devlog Update and Video

Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)

Made a new encounter, FROG N FLY.

Made a function that makes combined enemy attacks dodgeable with an arena size increase.

Working on Moldsmal attacks now.

@Migs Working on adding UNDERTALE: GREEN "Cody."

Sprites are by me.

Template used was Frisk.

Reference was a picture of Cody facing down from google.

I've had my time to grieve. I still have them for a few more days, so I've got to push through.

STAY DETERMINED, if you will.

UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)

Thank you all!

WIP SHAYY route (aesthetic).

Shayy, if you're reading this...

TRYING TO MAKE HISTORY-Y-YYYY

@KaosKing

I shouted at you (not literally, yk what I mean ) about having made a new thumbnail for your game if you wanted to use it.

Here it is (I don't know if you can send pictures to someone on Gamejolt)

BETA V2 HAS BEEN RELEASED

(Devlog will be posted later)

Blooming Heartache video update.

This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:

Despair, a Toriel Megalovania

New single Party Member aim bar.

In this game, there will be 2 different battle types:

Multi Battles (2 or more party members)

and Single Battles (1 party member)

Blooming Heartache, the prelude to Frisk's fall into the Underground, is being worked on as a side project.

It is a single battle, and the story behind it is this:

Before Frisk falls, Flowey kills monsters for LOVE. He attacks Toriel and...well (image)

New CORE progress.

I am remaking the CORE for the game with a few differences. I realized after trying to make my own version that it wouldn't have the unique factors I was trying to build, so I settled for this option.