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UNDERTALE: CLASHING REALITIES
2 months ago

Whimsum has be added and custom attack pattern.

Let me know of you like it.


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A little sneak peak of a certain [REDACTED]

Blooming Heartache video update.

This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:

Despair, a Toriel Megalovania

I've been working on a new Stat Menu for a few hours.

There are now different options, and I'm still working on it.

(Read below for details)

Devlog Update and Video

------------------------------------------------------------

New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.

Music by @TeamTranexOFFICIAL ! Check out his games!

So I have a plan for the updates:

BETA V2 = Release 0.7.0 (Next Release)

DEMO = Release 0.8.0 (MiniBoss addition)

FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)

CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)

I've had my time to grieve. I still have them for a few more days, so I've got to push through.

STAY DETERMINED, if you will.

UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)

Thank you all!

@Migs Working on adding UNDERTALE: GREEN "Cody."

Sprites are by me.

Template used was Frisk.

Reference was a picture of Cody facing down from google.

Devlog Update and Video

Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)

Made a new encounter, FROG N FLY.

Made a function that makes combined enemy attacks dodgeable with an arena size increase.

Working on Moldsmal attacks now.

Blooming Heartache preview video!

G. Kid Stat Menu sprites, and remade Frisk Stat Menu sprites