Game
Autumn of Death: Black Friday II

2 years ago

​This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.

I added an extra step to one of the puzzles, and I've also been working on an easter egg.




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​This week I finished spellchecking the script, and I'm now alpha testing.

I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.

Next week is the beta testing phase.

The polishing phase continues.

I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.

I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.

The release date by the way is the 28th of November.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.

This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.

Lastly, I finally added the game over screen.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.

I'm very proud of how the icon came out. It took me an entire day to make it though.

Now I'm onto a cycle of test and fix.