Game
Hensen Hopper
3 months ago

I've literally just made a patch for the beta solely to test whether one debug script isn't active (because it shouldn't be) in a non-debug build haha. You know, just for history's sake, right?




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OKAY, here's it ACTUALLY finished! Quite happy with how this turned out, actually! I've drawn this sprite in 3 layers, the wings, the elytra, and the body, which will make animating this thing a lot easier when I get onto doing that.

I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.

I drew a concept sketch of the beetle enemy based on a real-world species called the grapevine beetle. This enemy will NOT fire bullets at the player but instead moves back and forth in front of other enemies blocking your bullets from hitting them.

Finally working on the sprite for the beetle enemy!!! I need to get off my computer and do some stuff right now but I thought the idea of posting a headless (I haven't done the head yet) beetle screenshot was hilarious so I'm doing that first lmao.

Working on getting the itch page for Hensen Hopper set up which means creating a separate cover image for the game on itch (different aspect ratio there). I want to publish that with first beta build of the game so I DO need to get a move on with it.

I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

I don't know how well you can see it in this video, but I've coded a dashing mechanic for Hensen Hopper! I plan to have dashing consume a "dash charge," a kind of ammo you can get as you play in the form of enemy drops.

It's kinda incredible how much simply changing the text font(s) will, by itself, complete the aesthetic of a game, especially in the menus.

I love TextMesh Pro so much!

I have two things to show off!!! Firstly, the hints system is now (in enough of a sense for the beta build-out at least) functional, and, secondly, I tweaked the honey-bullet sounds a bit to try to make attacking the enemies more satisfying.

The new heal-up drop in Hensen Hopper. May not be a cameo of something in one of my earlier games like I may or may not have directly stated I was going to make it in a post I made the other day.