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$2.99

Hensen Hopper

Version: 0.2.43 months ago

In this top-down shmup, you control Hensen Hopper, a vigilante grasshopper from the lower west side of The Garden who has taken it upon himself to take back his home from the control of the nefarious Yellow Jackets! Armed with his trusty honey-gun, you will help Hensen fight back against the Yellow Jackets with the aim of putting an end to their reign of terror and saving The Garden from villainous insects!


This game fully supports the following input modes:

  • Keyboard/Mouse

  • Xbox controller

The controls will be explained by in-game hints but are also listed below.


| Action: | Keyboard: | Controller: |

| Movement | Arrow Keys | Left Joystick |

| Fire | Space | Right Trigger |

| Pause | Esc | B |


This game features two music tracks by Kevin MacLeod and numerous sound effects from Zapsplat.


#arcade #shooter #comedy #action #retro #other



all-ages
Cartoon Violence
Comical Shenanigans

I've been working on improving the backdrop for Hensen Hopper! The way I'm doing it this time is I'm creating a 32x32 image for each texture I want, tiling it to fill the backdrop image, and using layer masks to "paint" where that texture will be visible.

Something people often seem not to consider when programming is that the way you write your code creates implication mechanics.

I'm thinking since yesterday I got the procedurally generated enemy waves working, today I'll spend some time drawing a proper backdrop image. I have a pretty cool idea for how I'll do that too that I came up with at work this week!

I've gotten the procedurally generated enemy waves fully working now, by the way!!!! I'm going to make a new alpha build of Hensen sometime later this weekend and also a devlog video + article about that!

I like how my compiler always tries to tell me off for attempting to operate between an int and an enum as if an enum isn't just a fancy integer just for me to go "Oh shut up... (explicit cast to int)"