Game
Gameboy Cooks Dino Nuggies 5 - Revived

4 hours ago

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for


Since what the thing is with the factory is that you have to go to each wing of the factory to turn on a button, which once you turn on both of them and head back to the large door, you'll be able to enter in, which leads to the boss of the area

Sorta like Zelda but VERY dumbed down to the simplest of stuff



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Lil sneak peak of the next enemy in the area

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

I'm going to

Quick question relating to this, would you guys have a public demo of the game, with it updating as I add in the new areas until it’s finished or would you rather wait until it’s fully completed?

BEWARE THE NOID.

(The classical ol'Dominos mascot)

Sonic Doodle thing cuz I was bored

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

(add the dust man theme from mega man 4) omg its dust man from fnf

Even if this isn't my first time seeing this tutorial

I love griffpatch