
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Next up
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Grappling hook + timing = successful entrance
Thanks for showing your support y'all!
Wally and the little penguin concept and the 3d model view
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Feudums is an upcoming, community-focused medieval 4X & online grand strategy.
⚔️ Feudal vassalage
🛡️ Noble houses & legacy building
⚖️ Deep systems, no tedium
🤝 Large-scale social multiplayer
🛠️ Modding supported
⛔ NO pay-to-win and f2p grind
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.
#UnderwaterDiving 1.0.8 BUILD 21
You are an underwater diver surrounded by aggressive fish and minefields
USP: Energy <=> Life + Stamina + Oxygen
Watch 30s of #Gameplay 20250911
Available on #Steam:
https://store.steampowered.com/app/2178190/Underwater_Diving/
Causing an alarm
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