
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Next up
Causing an alarm
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Thanks for showing your support y'all!
In our upcoming action adventure game Usual June, we're trying to keep the combat frantic, flexible, and fun!
👻 Wishlist Usual June on Steam to keep updated on its development: https://store.steampowered.com/app/2702430/Usual_June/
Grappling hook + timing = successful entrance
Beary had trouble defeating Yellow Jacket, can you help him? 🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺🥺
RBA 1.0 releases Jan 27th 2026 on Steam, Xbox, and Epic! #videogames #indiegame #indiegamedev #gamedev #xbox #steam #epic #epicgames #cute #pixelart
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.
Sit by the fire, it'll be alright.
Making some progress on #RUMOUR! Currently working on the props and lighting of the Secretary Room.
Based on the incredible concept art made by @templeofevil_ ![]()
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj











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