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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Grappling hook + timing = successful entrance

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Got some enemy AI and animation going! More enemies/Spells coming next!

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Curiosity can bring darkness...

We are so happy to share with everyone the teaser of the game we are working on RUMOUR (Demo) will release soon on Steam, Itchio and Gamejolt #gamedev #indiedev #indiegame #horrorgame #comingsoon

Causing an alarm

Thanks for showing your support y'all!

We’re back!! Speedrunning dev so you actually get a game πŸ‘Ύ Next: bug hunting 🐞 (totally a feature, not a bug πŸ€‘πŸ‘Œ)

#GigCrawler #indiedev #gamedev #bug #wip #indiegame

Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA