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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).

Thanks for showing your support y'all!

#GrottoEscape DEMO PROTO 0.20.0 RELEASE

Follow and wishlist on #Steam:

https://store.steampowered.com/app/3433190/Grotto_Escape/

A DEMO will be available for the Steam Next Fest in February 23, 2026.

Grotto Escape will be released in March 2026 on Steam.

Watch a WIP Gameplay 20260301

Grappling hook + timing = successful entrance

A Visit to Hell: Third Person is a 3d platformer game with a beautiful low poly graphics. #platformer #3d #hell #3dplatformer #war #marine #soldier

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Causing an alarm

Render/Wire- Work Boots Series Rubber Heavy Duty G1 - N1

.Model3D, Cycles LowSamples. #b3d,#blender,#unity,#game,#boots,#rubber,#plastic,#heavy,#duty,#industry,#prop,#asset,#exterior,#work,#bootsWork.

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.