
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Next up
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184
Thanks for showing your support y'all!
Creator of Egg (Process) (Chicken 1/2) [Rooster] { 肉 }
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
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I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Causing an alarm
This is the UST (not official yet.) I've been working on. I could only remix very little things due to me not having a clue with bandlab, but when I do, I will probably edit some of the bits that don't sound very good.
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