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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Dare to reach the end of the corridor?

Steam: https://bit.ly/3QgMCYA

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Causing an alarm

#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20260211

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

I got some feedback of the caracters looking too "cute" (or goofy was the exact word). There's some intentional goofiness for sure, but maybe the character style clashes too much with conventions of the stealth genre. I did an experimental paintover.

Final look at the bedroom environment. I think the vibe is finally where it needs to be! Any suggestions before I move on? #gamedev #horror

Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Grappling hook + timing = successful entrance

Animation Character - Action Simulate Walk Part02. GameAnim. #b3d, #blender, #unity, #game, #dead, #simulation, #key, #keyframe, #actiondead, #keyAnim, #character, #player, #rig, #armature, #rigify.

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.