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23
2 years ago

I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com




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Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184

Grappling hook + timing = successful entrance

Thanks for showing your support y'all!

Wally and the little penguin concept and the 3d model view

I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.

Feudums is an upcoming, community-focused medieval 4X & online grand strategy.

⚔️ Feudal vassalage

🛡️ Noble houses & legacy building

⚖️ Deep systems, no tedium

🤝 Large-scale social multiplayer

🛠️ Modding supported

⛔ NO pay-to-win and f2p grind

Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj

Physics based hand operated crane that can be used to open gratings. I've been working to get this to work more reliably. Still a bit janky but getting there.

#UnderwaterDiving 1.0.8 BUILD 21

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20250911

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Causing an alarm