
Causing an alarm
Next up
Made a rain cylinder effect (reducing the need for particles), and a tutorial explaining the process in broad terms (Unity, HDRP): https://t.co/XqnHulTzHj
When the character falls on a very slanted surface, it switches to fall with physics. I had this before too, but yesterday did some big improvements on how it looks (adding its own animation and adjusting the transitions, physics collider and camera).
I tried a hood on the character. I don't know what I'll do yet but I'm mostly leaning towards the original look.
Everything is Crab is OUT NOW! Choose from near-endless evolutions and options in every run. Out now on Steam and Epic Games Store.
Quests celebrating the game are in your quest log.
Get the game: https://bit.ly/EverythingIsCrabLaunch
Learn more about the quests 🔽
Thanks for showing your support y'all!
🎉 Bandit Trap is OUT NOW! 🎉
Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!
Get the game now: https://bit.ly/bandittraplaunch
Complete our quests celebrating the #BanditTrapLaunch!
I've recently done a bunch of landscaping work on the third mission of the game. I tried to get the barren terrain type to look close to the dwarf birch dominated highlands in northern Norway. Music by https://olliojamusic.com
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Since the game's EA launch half a year, I've been focusing a lot on optimization. I made a post describing some methods I've used and showing the progress I've made: https://gustofwindgame.com/blog/?p=184











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