I've started implementing the 3rd weapon of the game: the shadow vine!
It will be a hybrid of the grapple beam and the ice beam (make platforms out of enemies) from Super Metroid, but right now it can only grapple.
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Hey everyone, it's been a while! Read the Article for an actual update.
I added a shield throw ability to the game. No indication yet, but it does more damage the more it bounces. I hope your trick shots are on point!
I added a proper intro for a boss I showed off a while back! I've sent out the demo to a few people to playtest it
Blooming Darkness demo is now scheduled for release next week! Things never go well whenever I make plans for this stuff, but I'm fairly confident this time!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
A patched #Demo of #BloomingDarkness has been released! This should hopefully make the controls less awkward and decrease the difficulty a bit. https://gamejolt.com/games/blooming_darkness/398415
This ability won't be in the demo, but I wanted to show it off anyway. Also, this was totally done first try and was definitely not spliced!
The Blooming Darkness demo has just released! There's quite a bit of content and it's free! So, grab your keyboard or controller and try it!
Have fun and please give me honest feedback
https://gamejolt.com/games/blooming_darkness/398415
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I added a Bestiary to Blooming Darkness! I this should help flush out the world a bit, and perhaps even hint at some lore
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