Game
Meat Without Feet


5 years ago

I've started on 8-bit sprites and demo idle animations working with the pixel and color constraints of the Commodore 64. They're scaled up for to be easier to see. #KSURetroGames20




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This week I moved the sprites into Aseprite and switched to a more accurate color palette. I found out the color palette I'd found was for an alternate graphic mode that wasn't often used so I switched to the more recognizable of the two. #KSURetrogames20

A sketch of perhaps the first level. Possibly due to change once we know what we are capable of. :D

#KSURetroGames20

For attack animations, the fisher swings his fishing pole as an attack while the fish has a slime-ball projectile. These animations were really when the 24x21 pixel sprite limit and required low frames started to become a real challenge. #KSURetroGames20

This week I drew a possible level 2. #KSUretrogames20

This week I finished up on the level assets. I put together a few scenes using assets at their in-game scale and our camera view as the canvas size to get a feel for scale and color. I left a comment with more details. #KSURetroGames20

This week, while working on a second song for the game, I also made two attack and one damage sound effects. Uploading them individually to youtube would be a pain so...meh. #ksuretrogames20

This week I've worked on rough walk cycles for the sprites while staying in the 24x21 pixel limit for each sprite. Next week I plan to work on attack and taking damage animations. #KSURetroGames20

I forgot what day it was so this is a late post but this week I made a level 3 design. I'm really trying to push for moving platforms but I'm not sure if our coder can make them despite the our efforts to help.There might be some changes. #Ksuretrogames20

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!