
This week, while working on a second song for the game, I also made two attack and one damage sound effects. Uploading them individually to youtube would be a pain so...meh. #ksuretrogames20
Next up
I've started on 8-bit sprites and demo idle animations working with the pixel and color constraints of the Commodore 64. They're scaled up for to be easier to see. #KSURetroGames20
This week I've worked on rough walk cycles for the sprites while staying in the 24x21 pixel limit for each sprite. Next week I plan to work on attack and taking damage animations. #KSURetroGames20
This week I finished up on the level assets. I put together a few scenes using assets at their in-game scale and our camera view as the canvas size to get a feel for scale and color. I left a comment with more details. #KSURetroGames20
I forgot what day it was so this is a late post but this week I made a level 3 design. I'm really trying to push for moving platforms but I'm not sure if our coder can make them despite the our efforts to help.There might be some changes. #Ksuretrogames20
A sketch of perhaps the first level. Possibly due to change once we know what we are capable of. :D
This week I moved the sprites into Aseprite and switched to a more accurate color palette. I found out the color palette I'd found was for an alternate graphic mode that wasn't often used so I switched to the more recognizable of the two. #KSURetrogames20
This week I drew a possible level 2. #KSUretrogames20
For attack animations, the fisher swings his fishing pole as an attack while the fish has a slime-ball projectile. These animations were really when the 24x21 pixel sprite limit and required low frames started to become a real challenge. #KSURetroGames20
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
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