Next up
Updated the gun system to now support ADSing with smooth camera FOV changes. Added medkits as the foundation for the consumables system. Increased the recoil on the AR as it is halved when ADSing.
Here's where the game is at right now, got a long way to go. Currently this is about one week into development.
This is the start of my devlogs for my online PvP PSX style game! The project is very much in its infancy but it will only get better, the foundation netcode and boring stuff is mostly done, so each devlog will bring major updates.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Cash Banooca












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