
Next up
This week's dev diary is later than usual due to optimising and perfecting the electrical systems.
Weekly Dev Diary - Issue 11
18/09/21
I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)
If you would like to know more, please join our Discord: https://discord.gg/eDSQvpgdUX
Or Wishlist on Steam: https://store.steampowered.com/app/1332100/Starship_Simulator
Without a doubt, one of the most common questions we've been asked over the past week is "Will you be supporting VR?" Well, after today we can respond with a resounding yes! 1st stretch goal reached! https://www.kickstarter.com/projects/fleetyard/starship-simulato…
We are almost at the end of the #100daysofgamedev
In the past 93 days, we have created an entire galaxy system, added multiplayer, designed a new bridge, and almost a complete A-Deck.
Here's a snippet of that.
I'm happy to say you can now customise quite a few individual things. Here's a few examples...
Weekly Dev Diary - Issue 12
25/09/21
Work continues on further optimising the generation of star systems around the ship. We can now generate 108k stars across 27 sectors without any noticeable performance impact, starting from the middle outward so the player doesn't notice the redraw.
0 comments