
Now at Kickstarter Pre-Launch!
https://www.kickstarter.com/projects/fleetyard/starship-simulator
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Weekly Dev Diary - Issue 12
25/09/21
I've updated the warp effect and the warp bubble, which will smoothly distort space while the Alcubierre drive is running. This was an important effect to get right because it needs to be descriptive of how the drive operates.
Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.
Wishlist: https://t.co/T1HAbryTlu
Discord: https://t.co/wHPPCmIBoE
I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)
We are almost at the end of the #100daysofgamedev
In the past 93 days, we have created an entire galaxy system, added multiplayer, designed a new bridge, and almost a complete A-Deck.
Here's a snippet of that.
Casually flying past a random star in our new completely physicalised galaxy. All stars and planets exist in real-time, and you can warp between them at any speed!
Without a doubt, one of the most common questions we've been asked over the past week is "Will you be supporting VR?" Well, after today we can respond with a resounding yes! 1st stretch goal reached! https://www.kickstarter.com/projects/fleetyard/starship-simulato…
Weekly Dev Diary - Issue 13
02/10/21
This week's dev diary is later than usual due to optimising and perfecting the electrical systems.
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