Now at Kickstarter Pre-Launch!
https://www.kickstarter.com/projects/fleetyard/starship-simulator
Next up
I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)
Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.
Wishlist: https://t.co/T1HAbryTlu
Discord: https://t.co/wHPPCmIBoE
Without a doubt, one of the most common questions we've been asked over the past week is "Will you be supporting VR?" Well, after today we can respond with a resounding yes! 1st stretch goal reached! https://www.kickstarter.com/projects/fleetyard/starship-simulato…
I'm happy to say you can now customise quite a few individual things. Here's a few examples...
Weekly Dev Diary - Issue 13
02/10/21
We are almost at the end of the #100daysofgamedev
In the past 93 days, we have created an entire galaxy system, added multiplayer, designed a new bridge, and almost a complete A-Deck.
Here's a snippet of that.
Casually flying past a random star in our new completely physicalised galaxy. All stars and planets exist in real-time, and you can warp between them at any speed!
This week's dev diary is later than usual due to optimising and perfecting the electrical systems.
Weekly Dev Diary - Issue 12
25/09/21
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