4 years ago

I'm happy to say you can now customise quite a few individual things. Here's a few examples...




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This week's dev diary is later than usual due to optimising and perfecting the electrical systems.

I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)

Weekly Dev Diary - Issue 13

02/10/21

Our newest dev video is out now!

https://t.co/c8G4hY8FXA?amp=1

Wishlist us on Steam!

If you would like to know more, please join our Discord: https://discord.gg/eDSQvpgdUX

Or Wishlist on Steam: https://store.steampowered.com/app/1332100/Starship_Simulator

Work continues on further optimising the generation of star systems around the ship. We can now generate 108k stars across 27 sectors without any noticeable performance impact, starting from the middle outward so the player doesn't notice the redraw.

Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.

Wishlist: https://t.co/T1HAbryTlu

Discord: https://t.co/wHPPCmIBoE

Weekly Dev Diary - Issue 11

18/09/21

I've updated the warp effect and the warp bubble, which will smoothly distort space while the Alcubierre drive is running. This was an important effect to get right because it needs to be descriptive of how the drive operates.