Game
T. Pid in: Attack Of The Killer Clothes!
5 years ago

I want to remake T. Pid again and change the art style. I love Costume Quests art style, low poly but uses shaders. Shaders can help out a low poly game a ton and that is definitely what I want to do :D




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The robot arm is now finished! I am thinking of making his robot arm a weak point because of the lack of full rotation. His forearm and hand can only move up and down but his should can move all around.

This is quite exciting for me! This is the best face I have ever rigged. Expressions work quite well with him and that makes me over-joyous! Next I am going to work on the beard and teeth, hopefully they work just as well!

I have now fully rigged the left arm! The left sleeve isn't moving yet but that'll be done soon.

This is the current look of the main character (unnamed). He used to not have a belt and zipper which made it confusing to tell what was on his head. They are shorts so I made it look the part.

I know I said I want to remake T. Pid again but one of my inspirations is the Chowder TV show so I decided to make a design change. So here it is, I recreated the effect that the show has with most pieces of clothing.

I have now textured the pants, coat, and shirt. I am going to move onto the arms next!

I am very happy to announce that the game is back to where I left off before the corruption a long time ago. I have already setup the basic controls and I have made a pause menu with only sound options atm. The other options don't open any other windows.

I have added wires and small bolts onto the robot arm! Next step for him will be the rigging and texturing :D

I have now textured and have also nearly finished the rigging as well. I am going to look at making a proper sock pattern to make it more obvious that it is a Sock Snake.

I am back with an update to the villain. I have finished the textures (might work more on the beard idk) and I am just about half way done with the rigging! I am also testing out if the respawning problem is due to which Unity version I am using.