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2 years ago

I was quite fascinated by Superliminal's mechanics, So I decided to recreate them in Unreal, Taking massive help from PastaNoob and Unreal Forums


My initial methodology for forced perspective and object grab was to use physics handler and while it worked, it wasn't as seamless as this one.

PastaNoob's method would stop working when the player resized so I had to fix that too.

ue4_superliminal_issue.gif


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ah yes

something that I haven't touched in a month and worked fine is now suddenly causing a crash

thanks unreal

More Progress on VR version

The black void judges you silently

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Wha.....????

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Superliminal in VR?

No not happening

But it was fun to try out

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