My initial methodology for forced perspective and object grab was to use physics handler and while it worked, it wasn't as seamless as this one.
PastaNoob's method would stop working when the player resized so I had to fix that too.
My initial methodology for forced perspective and object grab was to use physics handler and while it worked, it wasn't as seamless as this one.
PastaNoob's method would stop working when the player resized so I had to fix that too.
AI Patrolling
Using dynamic navigation
This is a must if you're making a large map or using level streaming
Demon core goose
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Round boi
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
MAN this Ai is super needy
It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does
so I had to implement this workaround using Nav Modifiers
More Random Clips | FH5
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Converted all vehicles to be rear wheel drive
Now they accelerate much quicker
Also made some AI Vehicles to be faster than the player
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