Game
FAUXTALE + FAUXTALE: Hard Mode
1 year ago

Idea time:

What if in FAUXTALE, each enemy has a Type A and a Type B with different lines of dialogue and attacks?

This could help the game’s replayability and overall make it more fun to play.

What do you think?

FOLLOW FAUXTALE


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As the release of the Afterlife Apartments demo creeps closer, I've been trying to post less...

...if I've already posted all the content, why play the game?

The team and I have still been making solid progress, and our 2025 release goal seems likely.

FAUXTALE - Summer Devlog

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

New track! An updated version of Afterlife Apartments, the game's first area theme!

https://soundcloud.com/l8ta8tw8/afterlife-apartments-v2

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

#AdventCalendar2025

Progress is still being made, both on Hard Mode and Normal Mode!

Expect a short development update within the next week or so.

REBRAND! (sorta)

To emphasize the new direction FAUXTALE has been taking in recent months, the game page has been updated and given a new title:

FAUXTALE + FAUXTALE: Hard Mode.

On behalf of myself and the team, we hope you enjoy what’s to come.

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

It's my #spawnday! Thank you for sticking with me all these years.

Here's a short track from FAUXTALE's upcoming demo as an extra surprise.

https://soundcloud.com/l8ta8tw8/credits-1