Both have their downsides, Screen Space has fuzzy Shadows, Lumen has fuzzy Indirect Lighting. But, that's the joy of UE5.
You can also choose No Global Illumination, Very similar to Screen Space, but no Indirect Lighting, or Fuzzy Shadows, Typically gives a kinda Bland look to reflective surfaces though.
Next up
1/22/22 is when Aftermath started development over on Dreams, Feels like alot longer ago...
2/26/22 the Game would have it's first public release
The game would go to a V1.0 release later that year, and the PC Remake (AKA, Act 2) would start ~11/25/23
Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.
Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.
There's some Time Stamps in the description!
Happy new year! 2024 Was a pretty great year, hopefully 2025 is as well! (Here's a Unused Teaser for Act 1, Made January 17th 2024)
TOMORROW 11:00AM CST - AFTERMATH ACT 2
Only one more teaser before the update! Custom night is finished, now onto the Model Viewer
W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while
For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!
New update uploading. Made some Lighting, and Player Direction Improvements to the Forest Section, And some minor Performance improvements all around. (Sorry about Game jolts image compression lol) Uncompressed Shots: https://imgur.com/a/wDuTPOt
Passed 100 Downloads.
Thank y'all for supporting it!
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