Both have their downsides, Screen Space has fuzzy Shadows, Lumen has fuzzy Indirect Lighting. But, that's the joy of UE5.
You can also choose No Global Illumination, Very similar to Screen Space, but no Indirect Lighting, or Fuzzy Shadows, Typically gives a kinda Bland look to reflective surfaces though.
Next up
The original Act 1 Main Menu, scrapped due to animation issues... and for being really generic lol (Made ~ 1/19/2024)
(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.
ACT 3 • Teaser 2 • The Arcade Next Week, the game page, Teaser Trailer, and more info will be coming out...
Final Teaser: Act 3 - June 22nd
ACT 3's page is up, as well as it's trailer.
You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253
Today is also the Third anniversary of aftermath, Thank y'all for supporting it!
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
THE FINALE: ACT 3 - June 22nd
More info in the Article Below.
New Map: The Cave, now in development.
Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.
Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/
Join my Discord here: https://discord.gg/fA4JRVCVb4
Night 2 of Aftermath Classic (on Dreams) was released 3 years ago today
Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.
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