Game
FNAF: AFTERMATH - ACT 2 [ V1.0.4 ]


12 days ago

If you don't like aftermaths Lighting, I'd definitely recommend trying Lumen over the Default Screen Space for a more Security Breach-ish look.
1st Photo is the Office using Screen Space,
2nd is the Office using Lumen.


Both have their downsides, Screen Space has fuzzy Shadows, Lumen has fuzzy Indirect Lighting. But, that's the joy of UE5.

You can also choose No Global Illumination, Very similar to Screen Space, but no Indirect Lighting, or Fuzzy Shadows, Typically gives a kinda Bland look to reflective surfaces though.



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Monday, 11AM CST!

TOMORROW 11:00AM CST - AFTERMATH ACT 2

Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.

There's some Time Stamps in the description!

https://youtu.be/DQEH4PO4Bi4?si=426fKOcYSRmUE3zM

Only one more teaser before the update! Custom night is finished, now onto the Model Viewer

Here's a look at the model viewer! Much better performance And graphics this time around lol This also shows off the Improved Animatronic Textures & Topology!

For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!

Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.

Passed 100 Downloads.

Thank y'all for supporting it!

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below

6 DAYS LEFT...