
If you're already doing a playthrough, and Ham is level 10 or higher, I'd wait to download this until after you've beaten the mod. Otherwise you'd have to reload a save before then to get the new moves and Electric Palm (you learn that at level 10 now).
Next up
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.
Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Here's some games I played for the first time this year in a list.
And also some movies I watched in the last third of the year.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
Cow Tools.
I have no idea why it took me this long to do that first thing.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.










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