Next up
I finally have to will to work on this again, I plan on removing the level select mechanic since it hinders the pacing. I wanted the game to be really short but if I do I feel like it'll make the characters feel less special and unimportant.
Worked on a new side mission with moniters. Pretty short, I like how the moniter looks. Crt filter by arlez80 on Godot shaders: https://godotshaders.com/shader/crt-shader/ A lot of shaders in this game are from this website since idk how to make them
You can use orbs to teleport to certain important towns. Each color orb tp you to a specific town. I've been thinking making the orbs manditory to collect but I'm not sure.
I've been doing school work (and procastinating) and I worked on a little thing here for proof that im not dead. You have to catch this little ant enemy to get a key, I might replace it with gold perhaps.
I only had enough time to work on the intro to the minigame
The sky will become red.
"Sup metal buddy?"
Hey, IM BACK, took a lil break from working (js didnt feel like working on it) and now i give 2 shits to work again.
I updated the player's camera to stop at specific areas (idk what to call it) I really wish I've done this long ago looks way better
heya. Im back! From my slumber and I've been thinking of new attacks. Color changing, homing attacks, ghosts??? Now that its summer I'll have a lot of free time.











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