Game
Super Mario Bros Lethal Impact
5 months ago

Im doing this cause im gonna improve the backgrounds(i didnt add things cuz nes cant handle without external chipset, but now im gonna try to make something like a NES+ game)with NES color limit, no 16 bits sprites or too many colors at once.




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MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

Smol background 4 castle section of MIND level

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

Top 10 anime fights

Pvz Eternal Remake seeds sprites + some backgrounds made by Drafex14

So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)

Early random "level screen" generator, 4 now only have 4 256x224px "screens".

Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

PvZ Eternal remake early gameplay with the new mechanic, evolution swip.

Change beetwen the evolution and the common plant easily without using another seed slot (maybe will include minigames from PvZ DS).