Game
Super Mario Bros Lethal Impact
2 years ago

Im doing this cause im gonna improve the backgrounds(i didnt add things cuz nes cant handle without external chipset, but now im gonna try to make something like a NES+ game)with NES color limit, no 16 bits sprites or too many colors at once.




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My honest reaction after the last post i saw

A longplay of the Android Port

New GUI, Level Progress and others will be shown on the next video

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

A full view of the choose your seeds screen with the new GUI at the max difficulty (Max Armor + Max Density)

testing doin games 4 web

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

Smol background 4 castle section of MIND level

Original Sonic sprites (Sonic on Megaman NES style) made by Motorroach

BG made by me :3

Original Tileset made (Green Hill Zone SMB Style) by Jon Gandee

i was kinda bored and wanted to test with physics closer to the SMS ones than the Genesis ones.