Next up
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
Smol background 4 castle section of MIND level
New "chapter 0" with part of the game lore, 2 levels, new animations and a lot of resprites, that and the conclusion of "Mind" and cave level(and a surprise) will be the version 0.2.
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
PvZ Eternal remake early gameplay with the new mechanic, evolution swip.
Change beetwen the evolution and the common plant easily without using another seed slot (maybe will include minigames from PvZ DS).
0 comments