Straight to what matters /._./ … the images
Here you can see the new 3D models: a car, an “aluzinc” fence, the sidewalks (That can be barely seen :P) and a building (Which is only a cube jajaja)
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Another perspective
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And a final one
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There’s a food stand that sells “Baleadas” by the aluzinc fence that I forgot to take a screenshot but it was in the original build and people here in my country found that funny when they played it at MegaconHN 2016 so It will stay as items . You will see weird food items in the game for sure jajaja or at least that you may not be familiar with.
Original Screenshot
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I think those are enough meshes for this prototype and to start working on the gameplay prototype later. As you can see in my Gantt graph the prototype is ahead of time for now!
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What’s next?
Did you see the gantt?, well then you know what’s next jajajaja. I want the textures to be made in a pixel art style to match the “blocky” look of the 3D models… and because is the only art style I can deliver decent assets on :P. This is something new to me so the time that I gain modeling might be taken by the textures.
Let me know your thoughts in the comments!
Bye!
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