Game
Six Nights at Carry's
8 years ago

Importaint infermation for SNaC


Casual chatter

How was your new year? Who cares. {lol that was rude} OK so it’s been 12 days seance I posted an update, Development is starting to pick up by like… .1% lol. So right now I have 0 voice clips…. why you no work voice actors…. I’m hypocritical because I have not voiced the phone calls yet. Ops. So I will have a new system where I will have the main subject above.

Important info for the stuff

So I am starting to debate if I want other people help code and make renders for the game, I feel like I am now relying on other people to help. I personally don’t like that. But yet again…

Voice actors

At this rate the amount of people I need for voice acting is INSANE, and only a few people have stepped forward to help. I will say what characters who are taken (but I will not say the voice actors names):
TAKEN
Caroline Murdock
Carrie frigthen
Child 1
Donald
Elie
Ennard (Afton and Caroline state, don’t have Henry yet)
Lolly
RXQ (Shadow Bonnie)
Shepard
Showmaster

NOT TAKEN
Carry
Child 2
Child 3
Child 4
Donald Frighten
Henry Girth (from the silver eyes, I gave him a last name for the game)
Ryan Hitchcock
Steven Anderson
The Dinosaurs (Tyronno Pterro Tracy Brianna Stego)

That should be all (yes there is new ones)

Story

So the story is slowly being pieced together and jumbled at the same time. LOTS of characters will be included, but there where 5 concept characters that are now scraped. They are:
Gental Girl (yes that’s how I originally spelt “Gentle”) - Basically the female of the “balloon twins” where she taught boys and girls how to have manners and share n’ stuff, she would come in from the right and jam the vent lights…. Yeah…. there are no vent lights anymore.

Poop Boy - The male of the “balloon twins”, an animatronic with a classic doodie on his head which is literally impaled on a metal pole jetting from a hexagonal motor system and two endoskeleton arms, one with a hand and the other with a bathroom symbol with the classic blue male symbol and pink girl symbol. He would come from the left and deactivate everything involving the main entrance, doors, lights, cameras, ETC.

Jake (originally known as Falcon) - A hawk (irony that he was not a falcon) would be slow, the more and more he attack the more he would mutilate himself and become more aggressive until he could not attack anymore.

Tony (originally known as Tigger) - He would go around acting similar to R.A.T. and Penguin from F.N.a.C.2 deactivating cameras (in the case he blinded them)

Its a good thing I removed them, the total animatronic count would be 15 or so active animatronis that would constantly attack, and it would slow down develoment even farthere then it already is.

Some fan characters (Candy, Popgoes, etc.) will be in the story as more of a tribute to Kane (and his/her team, I’m sorry, I don’t do well with gender-and-connect-names) and Emil. They will fit into the story, if I can I will possibly add a spin off specifically about this part of the laor.

Gameplay

A main gameplay feature will be drumroll Quick time events. Yes, I know people hate them but I will keep it strictly to these 3 keys: Z X and C. So no combo like this will happen: qfamekabeehxt or something.

So all the Dinosuar animatronics (exception is Stego and Pterro) will shove you inside there costume and they will try to strangle, bite or impale you to kill you. If you beat this you will get a ending, I’m planing for 3-5 different endings.

Thank you for reading, sorry for not posting any teasers for about 3 months now, I might make a new one within the next month, but in other words thank you for following SNaC’s development.



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