Game
FNaF World XL
1 year ago

Important Poll: Art Style

...also a (lack of) progress update


Hey.

So I'm a bit concerned that I've mistakenly assumed what people are expecting more of from the game. I just wanted to make sure I actually get on the right track before I make any rash decisions.

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Which of the art styles would people actually prefer out of XL?

Option 1: The current/first style that strongly imitates Scott's OG FNAF World Designs

Option 2: The partially completed redesigns that blend ascetics together between the OG FNAF, the OG FNAF World and a dash of OTC originality

Option 3: For those who haven't settled on which is better

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As for that progress update, I'm gonna be honest: I've just about run out of time and energy. The most I've gotten done for the special additions was some work on the Party Select, the Unlock screen and a few animation renders. I don't know if I'll even have anything remotely presentable by the time the anniversary finally hits.

That's about it for now. I'm tired from work. Probably gonna get some sleep.

'Till next time.

  46 votes Voting finished



2 comments

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I might be having too much fun with this process...

New project is having a fun, early outing.

That time of year again.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

First signs of danger.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Yeah, we're doing this.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)