Game
FNaF World XL
2 years ago

Important Poll: Art Style

...also a (lack of) progress update


Hey.

So I'm a bit concerned that I've mistakenly assumed what people are expecting more of from the game. I just wanted to make sure I actually get on the right track before I make any rash decisions.

---

Which of the art styles would people actually prefer out of XL?

Option 1: The current/first style that strongly imitates Scott's OG FNAF World Designs

Option 2: The partially completed redesigns that blend ascetics together between the OG FNAF, the OG FNAF World and a dash of OTC originality

Option 3: For those who haven't settled on which is better

---

As for that progress update, I'm gonna be honest: I've just about run out of time and energy. The most I've gotten done for the special additions was some work on the Party Select, the Unlock screen and a few animation renders. I don't know if I'll even have anything remotely presentable by the time the anniversary finally hits.

That's about it for now. I'm tired from work. Probably gonna get some sleep.

'Till next time.

  46 votes Voting finished



2 comments

Loading...

Next up

First signs of danger.

I think I know what needs to be done to shake up XL's next public appearance...

That time of year again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it was rude to take down the demo and not at least show off something as compensation.

I might be having too much fun with this process...

Got a (mostly stable) demo ready for the occasion!

New look, new direction.