Game
FNaF World XL
1 year ago

Important Poll: Art Style

...also a (lack of) progress update


Hey.

So I'm a bit concerned that I've mistakenly assumed what people are expecting more of from the game. I just wanted to make sure I actually get on the right track before I make any rash decisions.

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Which of the art styles would people actually prefer out of XL?

Option 1: The current/first style that strongly imitates Scott's OG FNAF World Designs

Option 2: The partially completed redesigns that blend ascetics together between the OG FNAF, the OG FNAF World and a dash of OTC originality

Option 3: For those who haven't settled on which is better

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As for that progress update, I'm gonna be honest: I've just about run out of time and energy. The most I've gotten done for the special additions was some work on the Party Select, the Unlock screen and a few animation renders. I don't know if I'll even have anything remotely presentable by the time the anniversary finally hits.

That's about it for now. I'm tired from work. Probably gonna get some sleep.

'Till next time.

  46 votes Voting finished



2 comments

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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

The more things change, the more they stay the same.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

First signs of danger.

Figured it out.

How about we change things up?

Yeah, we're doing this.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!