We have been able to port purgatorium perfectly to unreal (basically the same as it looks in clickteam).
I would like to know what you think is feasible, whether to continue the game in clickteam or in unreal.
Doing it in unreal means that the game requirements should be somewhat higher to support the load of the game (although everything is pre-rendered).
The only thing that would happen is that some content would be cut because of clickteam's ram problem.
This will be up to you to decide. vote wisely.
-VixDev
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