Game
Hello Neighbor: Hidden Spirits
1 year ago

In case you didn’t catch me on stream about a week ago, I added a Phasmophobia-esc “random paranormal events” system. Every 5 minutes, you’ll experience anything from an object being knocked over, a door opening on it’s own, and even running footsteps.


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Trophies are now implemented :)

Added proper window jumping and swearing when the Neighbor is in hunt mode

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Just a regular development screenshot. Nothing to see here.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

itwasalwayshim

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo