in case you havent already..
GO PLAY THE ORIGINAL ROXY'S GAME(s) BY @goatcheesejuice !
i think project: roxy's is best experienced with the knowledge of the original FNAR story and universe.. makes for a fun compare and contrast :3
Next up
old project: roxy's vectors, back when the game's art direction and story were completely different
crazy to think that these are from the same game..
these arent even the oldest versions of the characters.. it gets worse...
official designs for alex and charlotte :o
ive been doodling a lot! mostly because im excited to get back to working on P:R but for now im still js chillin out (procrastinating)
i really wanted to integrate some of the original roxy's characters into the story of P:R, so i had this idea that isaac smith would appear/be mentioned in-game... im not sure how i can make that work though
here's a design I made for him!
this screenshot on the game page..
currently making the cameras
only the cameras will look like this, the characters will be in full color. this is both to retain visual clarity and make it easier for me to draw lol
in ScrUG, to complete a floor you need to have visited every room
so have fun if you get this nonzero possibility mapgen ;3
"Goodnight, Alex." "Night." "Stay safe, will ya?"
ScrUG mechanic reveal: door parrying!
night 2 demo progress :p implementing night select!
why did yall like the door parrying post so much
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