In my multiplayer text adventure thing i've made it so when the adventurer uses the 'go' command it will allow the descriptor to make an exit. I'm sorry I don't really have a better explanation. https://youtu.be/EzOcR8s5CQU
Next up
@Cyph3r_ made me do this
pog
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
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Living room test
Teardown with mods is fucking awesome.










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