In my multiplayer text adventure thing i've made it so when the adventurer uses the 'go' command it will allow the descriptor to make an exit. I'm sorry I don't really have a better explanation. https://youtu.be/EzOcR8s5CQU
Next up
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.
Teardown with mods is fucking awesome.
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
pog
Lockdown is free for a while
Sale ends on Dec 16th
You can claim it here https://jangomango2001.itch.io/lockdown
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
This is a video from 3 months ago, when we tried to change our art direction, make our protagonist taller. The game feel is better! The UI elements are still placeholder.
#gaming #pc #pcgaming #actiongames #actionadventure #unreal #unrealengine5
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)










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