4 years ago

In my multiplayer text adventure thing i've made it so when the adventurer uses the 'go' command it will allow the descriptor to make an exit. I'm sorry I don't really have a better explanation. https://youtu.be/EzOcR8s5CQU


YouTube
https://youtu.be/EzOcR8s5CQU
youtube.com


0 comments

Loading...

Next up

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)

Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131

The artstyle concept inspiration pictures for the interior world of We Heist Too

Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894

Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)

@Cyph3r_ made me do this

🕵️‍♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/

You must enter a post.