5 years ago

In my multiplayer text adventure thing i've made it so when the adventurer uses the 'go' command it will allow the descriptor to make an exit. I'm sorry I don't really have a better explanation. https://youtu.be/EzOcR8s5CQU


YouTube
https://youtu.be/EzOcR8s5CQU
youtube.com


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I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)

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Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Teardown with mods is fucking awesome.

Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.

Living room test

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)