Game
Treasure Island 2: It's About Time
5 months ago

in terms of actual development im just gonna code in a bunch of random placeholder mechanics and keep the ones that are fun to deal with


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Next up

Wahenry !!!! (on max ai for demonstration)

updates: got the flag system restructured so it can have however many as possible at whatever time I want, made it so that if mortimer is part of an ambush set, he always goes first, and also made it so that whatever camera he's on turns monochrome

Slow start but it is *a* start, so there's that

boss fight update: as of now i have completely and confidently figured out how i want it to play......... fuck yes

I enjoy how nonstandard they are

So, what's the holdup? Why is it taking so long to figure out the boss fight?

First actual footage of the henry fight RAAAAGH (heavy wip, animation is placeholder and his ai is set to 20 for demonstration's sake)

Just for the hell of it

get ready