Game
Pirates of the Memory Crystal


3 years ago

In this devlog, I'll tell you all about 3d characters in PMC!


Hey gang! I'm back from the dead! (this devlog might have been planned to be out by Halloween^^;)

It's been a while since last devlog! Three months actually. I was on holidays for a part of it, did a lot of non-gamedev related work, fixed a bike... and finally started working on the 3d models!

So first things first, drawing reference pictures :

dev3_characters.png

Here's (most) of the cast. As said in the previous devlog, my big inspiration is Final Fantasy 7. And like in FF7, the characters will have two models (except if I find it too much work and keep only one). These ones are the "overworld" versions, with cartoonish proportions.

After making the references, it's time to open Blender and start making some polygons!

dev3_model.gif

After the models, it's texture time. While I'm taking inspiration from FF7, I don't want to make a PS1-style game (a style that I really like btw). My goals with the art-style I'm going for is : 1) lowpoly 2) cool looking 3) easy to make. So for the textures, I'm going with simple gradients - a not-too-hard style to produce, and is a good halfway point between modern and retro.

dev3_gradient.gif

It took me 6 hours to texture all of those models. Not bad!

After that, it was time to rig them. Rigging was easy enough as I could copy and paste the armatures between them... but weight painting took me so much time! I'm a beginner so I don't know if there is a better way to do it^^; (and automatic weights weren't what I was looking for, as I don't want to bend the models)

dev3_armature.gif

And that's it ! Next up, animations ! I'll also probably start working on either the fight models or the backgrounds before next devlog... We'll see.

dev3_dance.gif

(animations here come from the mixamo library www.mixamo.com)

Did you like this devlog? Please leave a comment if you would want to see more specific stuff, what details I should talk about more, what I should change, etc. For example : I didn't put a full timelapse here as I didn't think it'd be interesting enough, but if you would want to see one, feel free to ask :D

See you on the next one!



0 comments

Loading...

Next up

Almost didn't make it^^;

Have fun! https://gamejolt.com/games/tremors-escape-from-el-blanco/729226

(sorry for the blurry video, I'm too tired)

In this devlog, I'll go over the last features for the prototype of "Pirates of the Memory Crystal", my Simon-says-jankenpon-rpg hybrid.

Work has started on 3D backgrounds! Come take a look!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Finally had time to start working on my Tremors entry! Main mechanics are coded, need to finish some UI stuff, and then onto graphics!

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Still working on the game! New devlog at the end of the week normally 🤞

Characters unveiling! Secret minigame?! Welcome to the latest PMC devlog!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Making a simonsays/jankenpon/jrpg-ish game since january ! Prototyping is almost finished!

Follow me to see how it progresses :)